This method is not implemented for Linux and macOS
This method sets the training image data from the buffer in memory.The image should be isotropic (that is its horizontal resolution should be equal to the vertical one), black-and-white with 1 bit per pixel encoding.Image is stored in buffer continuously, line-by-line, from top to bottom. One line of black-and-white image is stored as a sequence of at least N = ceil ( width / 8 ) bytes. Each byte encodes colors of 8 adjacent pixels, most significant bit of the first byte corresponds to leftmost pixel of the line. Bit value of 0 denotes white pixel, value of 1 denotes black pixel. If width is not a multiple of 8, least significant bits of N-th byte are ignored.
Height[in] Specifies the height of the training image in pixels.Width[in] Specifies the width of the training image in pixels.RawDataPointer[in] This parameter is treated as a handle to memory buffer containing image data. The handle is passed as __int64.
// The format of the bitmap should be the same as in FineReader Engine.// If an image is in another format, you can use Image.GetBitmap method.// IntPtr hBitmap = document.Pages[0].ImageDocument.BlackWhiteImage.GetBitmap(null).Handle;// Bitmap bitmap = new Bitmap( Image.FromHbitmap( hBitmap ) );Bitmap bitmap = new Bitmap(imagePath);Rectangle imageRect = new Rectangle(0, 0, bitmap.Size.Width, bitmap.Size.Height);System.Drawing.Imaging.BitmapData data = bitmap.LockBits(imageRect, System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format1bppIndexed);FREngine.ITrainingImage trainingImage = engineLoader.Engine.CreateTrainingImage();trainingImage.SetBitmapBits(bitmap.Size.Height, bitmap.Size.Width, data.Scan0.ToInt64());