This method creates the TextLanguage object of one or more custom languages included in the LanguageDatabase. The TextLanguage object specifies the recognition language for a text.
Custom languages can be created in ABBYY FineReader Engine for Windows using Visual Components.
Syntax
C++
HRESULT CreateCompoundTextLanguage(
BSTR LanguageName,
ITextLanguage** Result
);
ITextLanguage CreateCompoundTextLanguage( string LanguageNames );
Visual Basic .NET
Function CreateCompoundTextLanguage(LanguageNames As String) As ITextLanguage
Parameters
LanguageName
[in] This parameter specifies the name of the language that is included in the language database. This parameter may contain several language names separated with commas. When creating custom languages in Windows using Visual Components, give them names consisting of letters and digits and do not use names that include punctuation marks (!@#$%^&*(), etc.). After a language was given a name consisting of letters and digits, it appears for the LanguageDatabase object prefixed with the @ symbol. For example, to retrieve the TextLanguage for a user-defined language named “MyLanguage1”, you should pass here the string “@MyLanguage1”. For example, “@MyLanguage1,@MyLanguage2,English”.
Visual Components are currently only supported for Windows.
Result
[out, retval] A pointer to the ITextLanguage* pointer variable that receives the interface pointer of the TextLanguage object. *Result should not be NULL. *Result is guaranteed to be non-NULL after successful method call.
Return values
This method has no specific return values. It returns the standard return values of ABBYY FineReader Engine functions.
The language database must contain languages with all internal names that you pass to this function; otherwise, an error code is returned. The resulting TextLanguage object will have attributes of all the custom languages put together.
See also
LanguageDatabase